AUTOMATA

EDITORIAL, PRINT, IDENTITY, AND SPATIAL DESIGN

                                                                                                                                                             

"In all chaos there is a cosmos, in all disorder a secret order." – Carl Jung

The universe is composed of subatomic particles heading towards maximum entropy. And yet, amidst the chaos there is order. From the physical laws and matter of the universe arise celestial bodies, cells, cities, and conscious experience. All of these exhibting behavior greater than the sum of their parts. Automata details the latest in complexity science and emergent behavior across life, art, culture, technology, and consciousness. 

We are surrounded by emergent phenomena: it is so ubiquitous we are rarely conscious of the reality of it. The intent of this book is to detail the emergent properties that make up our world and offer new insight and perspective on why the universe is seemingly self-ordered, and how furthering this understanding can further our progress in art and science.

For the graphic system, I utilized Processing to draw emergent patterns based off of simple iterations. Emergence as a field bridges the gap between technology and the natural world, the road by which we will reach the Singularity. In theme with the book's contents, I wanted to use computation to create organic patterns. Each chapter break was designed utilizing the Processing sketch below.

emergence-spread-1
life-spread-1
culture-spread-1
tech-spread-1
consciousness-spread-1
order-spread-1

 Use your cursor to change the initial state of the automata (optimized for desktop).

Poster series for symposium and book launch. The symposium features lectures from guests who are experts in specific fields all under the umbrella of emergent phenomenon.

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really-sheldrake

GAME OF LIFE Interactive Experience.

As part of the Automata Symposium, I coded an interactive experience based off the  Game of Life. Invented by the British mathmetician John Conway in 1970, the Game of Life is a zero-player game, an instance of cellular automata. The evolution of which is determined by a set of rules:

       1. Any live cell with two or three live neighbors survives.

       2. Any dead cell with three live neighbors becomes a live cell.

        3. All other live cells die in the next generation. All other dead cells stay dead.

The aim of this installation is to immerse the audience into an experience that calls to mind the cellular automata at work all around us. Once you step into the active zone, your outline produces the intitial state for the Game of Life and is projected onto the spatial enivornment.

Hit play to see the installation in action ↘︎

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